HTML:
<!doctype html>
<html>
<head>
<meta charset="UTF-8">
<title> BELFI CANVAS </title>
<!-- import external .js scripts here -->
<!-- <script type="text/javascript" src="#" ></script> -->
<!-- modify CSS properties here -->
<style type="text/css">
body,td,th {
font-family: Monaco, "Courier New", "monospace";
font-size: 14px;
color: rgba(255,255,255,1);
}
body {
background-color: rgba(0,0,0,1);
}
#container {
position: relative;
text-align: left;
width: 95%;
height: 800px;
}
#fmxCanvas {
position: relative;
background-color:rgba(255,255,255,1);
border: rgba(255,255,255,1) thin dashed;
cursor: crosshair;
display: inline-block;
}
</style>
</head>
<body>
<div id="container">
<!-- START HTML CODE HERE -->
<canvas id="fmxCanvas" width="800" height="600"></canvas>
<div id="display"></div>
<!-- FINISH HTML CODE HERE -->
</div>
<script>
///////////////////////////////////////////////////////////////////////
// DECLARE requestAnimFrame
var rAF = window.requestAnimFrame ||
window.mozRequestAnimFrame ||
window.webkitRequestAnimFrame ||
window.msRequestAnimFrame;
var fps = 30;
window.requestAnimFrame = (
function(callback) {
return rAF ||
function(callback) {
window.setTimeout(callback, 1000 / fps);
};
})();
///////////////////////////////////////////////////////////////////////
// DEFINE GLOBAL VARIABLES HERE
var canvas;
var context;
canvas = document.getElementById("fmxCanvas");
context = canvas.getContext("2d");
var canvas1;
var context1;
canvas1 = document.createElement("canvas");
context1 = canvas1.getContext("2d");
canvas1.width = canvas.width;
canvas1.height = canvas.height;
var display;
display = document.getElementById('display');
var counter;
///////////////////////////////////////////////////////////////////////
// DEFINE YOUR GLOBAL VARIABLES HERE
///////////////////////////////////////////////////////////////////////
// CALL THE EVENT LISTENERS
window.addEventListener("load", setup, false);
//////////////////////////////////////////////////////////////////////
// ADD EVENT LISTENERS
canvas.addEventListener("mousemove", mousePos, false);
//////////////////////////////////////////////////////////////////////
// MOUSE COORDINATES
var stage, mouseX, mouseY;
function mousePos(event) {
stage = canvas.getBoundingClientRect();
mouseX = event.clientX - stage.left;
mouseY = event.clientY - stage.top;
}
/////////////////////////////////////////////////////////////////////
// INITIALIZE THE STARTING FUNCTION
function setup() {
/////////////////////////////////////////////////////////////////////
// DECLARE STARTING VALUES OF GLOBAL VARIABLES
counter = 0;
mouseX = canvas.width/2;
mouseY = canvas.height/2;
/////////////////////////////////////////////////////////////////////
// CALL SUBSEQUENT FUNCTIONS, as many as you need
clear(); // COVER TRANSPARENT CANVAS OR CLEAR CANVAS
draw(); // THIS IS WHERE EVERYTHING HAPPENS
}
////////////////////////////////////////////////////////////////////
// CLEAR THE CANVAS FOR ANIMATION
// USE THIS AREA TO MODIFY BKGD
function clear() {
context.clearRect(0,0,canvas.width, canvas.height);
context1.clearRect(0,0,canvas.width, canvas.height);
// clear additional contexts here if you have more than canvas1
}
////////////////////////////////////////////////////////////////////
// THIS IS WHERE EVERYTHING HAPPENS
function draw() {
counter += 0.1; // EASIER FOR SINE COSINE FUNCTIONS
if (counter > Math.PI*200) { counter = 0; } // RESET COUNTER
clear(); // USE THIS TO REFRESH THE FRAME AND CLEAR CANVAS
////////////////////////////////////////////////////////////////////
// >>>START HERE>>>START HERE>>>START HERE>>>START HERE>>>START HERE
// BACKGROUND
var x = 0;
var y = 0;
var width = canvas.width;
var height = canvas.height;
context.beginPath();
context.rect(x, y, width, height);
context.fillStyle = 'rgba(50,150,200,1.00)';
context.fill();
// REPEAT LOOP
for (var w=0; w<canvas.width; w+=50) {
for (var h=0; h<canvas.height; h+=50) {
context.beginPath();
context.moveTo(w,h);
context.lineTo(canvas.width - w, canvas.height - h);
var R = Math.round( w / canvas.width * 225 );
var B = Math.round( h / canvas.height * 225 );
var G = Math.round( (w*h) / (canvas.width * canvas.height) * 255);
var A = 1;
context.strokeStyle = "rgba("+R-","-G-","-B-","+A+")";
context.stroke();
}
}
// RECTANGLE
context.beginPath();
context.moveTo(500,500);
context.lineTo(400,250);
context.lineTo(700,50);
context.closePath();
context.lineWidth = 20;
context.stroke();
context.beginPath();
context.moveTo(500,500);
context.lineTo(800,650);
context.lineTo(100,650);
context.closePath();
context.lineWidth = 40;
context.stroke();
// B CURVE / LEFT LEG
var x = 10;
var y = 550;
var cpointX1 = canvas.width / 6;
var cpointY1 = canvas.height / 2 + 300;
var cpointX2 = canvas.width / 1.5;
var cpointY2 = canvas.height / 2 - 300;
var x1 = 500;
var y1 = 250;
context.beginPath();
context.moveTo(x, y);
context.bezierCurveTo(cpointX1, cpointY1, cpointX2, cpointY2, x1, y1);
context.lineWidth = 15;
context.strokeStyle = "orange";
context.lineCap = 'round'
context.stroke();
// B CURVE / RIGHT LEG
var x = 790;
var y = 550;
var cpointX1 = canvas.width / 6;
var cpointY1 = canvas.height / 3 + 300;
var cpointX2 = canvas.width / 1.5;
var cpointY2 = canvas.height / 3 - 300;
var x1 = 450;
var y1 = 330;
context.beginPath();
context.moveTo(x, y);
context.bezierCurveTo(cpointX1, cpointY1, cpointX2, cpointY2, x1, y1);
context.lineWidth = 15;
context.strokeStyle = "orange";
context.lineCap = 'round'
context.stroke();
// SMILE FACE
context.beginPath();
context.arc(400, 300, 200, 0 , 2* Math.PI, true);
context.fillStyle = 'yellow';
context.fill();
context.lineWidth =10;
context.strokeStyle = 'black';
context.stroke();
// LASHES
context.moveTo(490,230)
context.lineTo(510,200);
context.lineWidth = 5;
context.stokeStyle = 'black';
context.stroke();
context.moveTo(475,230)
context.lineTo(495,200);
context.lineWidth = 5;
context.stokeStyle = 'black';
context.stroke();
context.moveTo(320,230)
context.lineTo(300,200);
context.lineWidth = 5;
context.stokeStyle = 'black';
context.stroke();
context.moveTo(305,230)
context.lineTo(285,200);
context.lineWidth = 5;
context.stokeStyle = 'black';
context.stroke();
// NOSE
context.beginPath();
context.arc(400, 310, 15, 0 , 2* Math.PI, true);
context.fillStyle = 'black' ;
context.fill();
context.lineWidth =5;
context.strokeStyle = 'black';
context.stroke();
// LEFT EYE
context.beginPath();
context.arc(325, 250, 40, 0 , 2* Math.PI, true);
context.fillStyle = 'blue' ;
context.fill();
context.lineWidth =5;
context.strokeStyle = 'black';
context.stroke();
// RIGHT EYE
context.beginPath();
context.arc(475, 250, 40, 0 , 2* Math.PI, true);
context.fillStyle = 'blue' ;
context.fill();
context.lineWidth =5;
context.strokeStyle = 'black';
context.stroke();
// LEFT MIDDLE EYE
context.beginPath();
context.arc(325, 250, 15, 0 , 2* Math.PI, true);
context.fillStyle = 'white' ;
context.fill();
context.lineWidth =5;
context.strokeStyle = 'black';
context.stroke();
// RIGHT MIDDLE EYE
context.beginPath();
context.arc(475, 250, 15, 0 , 2* Math.PI, true);
context.fillStyle = 'white' ;
context.fill();
context.lineWidth =5;
context.strokeStyle = 'black';
context.stroke();
// TEETH/SMILE
var centerX = 400;
var centerY = 350
var radius = 100;
var startangle = 0* Math.PI;;
var endangle = 1* Math.PI;
context.beginPath();
context.arc(centerX, centerY, radius, startangle, endangle, false);
context.fillStyle = "white";
context.fill();
context.lineWidth = 5;
context.strokeStyle = "pink";
context.stroke();
var centerX = canvas.width / 0;
var centerY = canvas.height / 2;
var radius = 70;
var startangle = 1.9;
var endangle = 1* Math.PI;
context.beginPath();
context.arc(centerX, centerY, radius, startangle, endangle, false);
context.lineWidth = 50;
context.strokeStyle = "black";
context.stroke();
// RECTANGLES (1)
var rectx2 = 30;
var recty2 = 30;
var rectwidth2 = 150;
var rectheight2 = 100;
context.beginPath();
context.rect(rectx2,recty2,rectwidth2,rectheight2);
context.lineWidth = 5;
context.strokeStyle = 'purple';
context.fillStyle = 'lime';
context.fill();
context.stroke();
var tx1 = 500;
var ty1 = 200;
var tx2 = 500;
var ty2 = 500;
var tx3 = 300;
var ty3 = 500;
var startx = 575;
var starty = 400;
var endx = 250;
var endy = 50;
// (2)
var rectx2 = 650;
var recty2 = 130;
var rectwidth2 = 100;
var rectheight2 = 150;
context.beginPath();
context.rect(rectx2,recty2,rectwidth2,rectheight2);
context.lineWidth = 5;
context.strokeStyle = 'blue';
context.fillStyle = 'pink';
context.fill();
context.stroke();
var tx1 = 500;
var ty1 = 200;
var tx2 = 500;
var ty2 = 500;
var tx3 = 300;
var ty3 = 500;
var startx = 575;
var starty = 400;
var endx = 250;
var endy = 50;
// <<<END HERE<<<END HERE<<<END HERE<<<END HERE<<<END HERE<<<END HERE
///////////////////////////////////////////////////////////////////
// CREDITS
context.save();
var credits = "Name, Title, FMX XYZ, FA/SP YEAR";
context.font = 'bold 12px Helvetica';
context.fillStyle = "rgba(0,0,0,1)"; // change the color here
context.shadowColor = "rgba(255,255,255,1)"; // change shadow color here
context.shadowBlur = 12;
context.shadowOffsetX = 2;
context.shadowOffsetY = 2;
context.fillText(credits, 10, canvas.height - 10); // CHANGE THE LOCATION HERE
context.restore();
//////////////////////////////////////////////////////////////////
// HTML DISPLAY FIELD FOR TESTING PURPOSES
display.innerHTML = Math.round(mouseX) + " || " + Math.round(mouseY) + " || counter = " + Math.round(counter);
/////////////////////////////////////////////////////////////////
// LAST LINE CREATES THE ANIMATION
requestAnimFrame(draw); // CALLS draw() every nth of a second
}
</script>
</body>
</html>
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